Abilities
Jeet Kune Do
LMBStrike the targeted enemy with Jeet Kune Do, reducing the cooldown of Block and Strike with every hit
- Casting
- Melee
- Damage
- The first four strikes each deal 35 damage, while the fifth strike deals 55 damage
- Maximum Distance
- 3m
- Attack Interval
- The first four strikes have an interval of 0.45s between them, while the fifth strike has a 0.67s interval from the fourth strike
- Maximum Pull In Distance
- 6m
- Dragon's Defense Cooldown Reduction Per Hit
- 1.2s
Team-Up Abilities
IRON & STONE
RecipientIron FistUnleash a powerful uppercut to Launch Up enemies.
- Cooldown
- 8s
- Damage Distance
- 5m
- Damage
- 45
When teaming up The Thing, unleashing the uppercut can be chained directly into a sweeping leg sweep for a follow-up attack.
- Damage Distance
- 5m
- Damage
- 45
KUMIHO PALM
RecipientIron FistHitting an enemy with Yat Jee Chung Kuen provides a burst of healing to nearby allies.
- Healing
- 6
- Spell Field Range
- 6m spherical radius
When teaming up White Fox, the lock-on distance for Yat Jee Chung Kuen is significantly increased.
- Targetless Dash Speed Increase
- 4 m/s
- Target Selection Max Range Increase
- 2m
- Healing
- 7.5
Lore
Lin Lie inherited the legendary Sword of Fu Xi, becoming the hero known as Sword Master. But that was only the beginning of his epic journey. Eventually, he found himself in the mystical city of K'un Lun, where the dragon Shou-Lao blessed him with the power of the immortal Iron Fist. The Timestream Entanglement has caused great upheaval in a number of magical realms. As wars between the gods begin to rage, Lin Lie must protect the sanctuary of K'un Lun from those who seek to tarnish its majestic splendor.




















































