Abilities
Iron Volley
LMBFire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown
- Casting
- Single-cast projectile with delayed impact that also generates a spell field
- Projectile Speed
- 80m/s
- Charges
- 10
- Maximum Distance
- 25m
- Range
- Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius
- Attack Interval
- 0.8s
- Damage
- Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
Team-Up Abilities
METALLIC CHAOS
Summons a Chaos Greatsword that deals damage to enemies in front.
- Cooldown
- 12s
- Ability Duration
- 8s
- Projectile Hit Damage
- 45
- Spell Field Explosion Damage
- 40
- Projectile Damage Falloff
- Falloff starts at 20m, down to 70% at 30m
- Spell Field Damage Falloff
- Falloff starts at 0m, down to 70% at 3m
- Projectile Speed
- 120m/s
When teaming up with Scarlet Witch, Magnetic Cannon becomes a charged ability. Charging consumes passive energy, and each energy segment consumed fires a Chaos Greatsword that deals damage to enemies.
- Charge Interval
- 0.33s per use
- Projectile Hit Damage
- 20
- Spell Field Explosion Damage
- 25
- Projectile Speed
- 120m/s
MAGNETIC RESONANCE
Cast a magnetic projection that mimics Magneto's movement and ability casts perfectly from the enemy's perspective.
- Cooldown
- 15s
- Magnetic Projection Max Damage Absorbed
- 300
- Magnetic Projection Damage Dealt Ratio
- 45%
- Magnetic Projection Max Duration
- 5s
When teaming up with Emma Frost, the magnetic projection receives a massive Health bump and will persist indefinitely unless destroyed or manually recalled.
- Magnetic Projection Max Damage Absorbed Increase
- 150
Lore
Max Eisenhardt was born with a near-limitless Mutant ability to manipulate magnetic fields. Suffering a lifetime of persecution, Magneto made it his mission to ensure the survival of Mutantkind, no matter the cost. His uncompromising crusade often puts him at odds with other Mutants who seek more peaceful ways to coexist with humanity. Magneto led the campaign to gather the planet's Mutant population and transport them decades into the future to a safe haven on the sentient island Krakoa, protecting his brethren from the growing dangers of the wider world.





















































