Abilities
Element Guns
LMBShoot enemies with dual Element Guns
- Casting
- Rapid-fire shots with spread.
- Damage
- 6.5 damage per round
- Damage Falloff
- Falloff begins at 10m, decreasing to 50% at 25m
- Crosshair Spread Radius At 10m
- After 2 consecutive shots, the spread increases to 0.15m; after 5 consecutive shots, the spread expands to 0.24m
- Fire Rate
- 40 rounds per second
- Ammo
- 50
- Critical Hit
- Yes
Team-Up Abilities
FLORA MUNITIONS
- Cooldown
- 15s
- Traps Generated
- 5
- Trap Generation Delay
- 1
- Trap Duration
- 4
- Imprison Duration
- 0.8s
- Damage
- 30 each
When teaming up with Groot, the number of Thorn Snares deployed increases, and the damage dealt when an enemy steps on them is boosted.
- Traps Generated
- 8
- Damage
- 45 each
STAR-SOUL
Gain a new ability to place a Telekinetic Beacon. You can teleport back to the location where the beacon is deployed from anywhere on the map. Upon defeat, Star-Lord will cocoon and respawn at the Telekinetic Beacon's coordinates.
- Cooldown
- 30s
- Cooldown To Respawn
- 120s
- Cooldown To Replace After Canceling Telekinetic Beacon
- 5s
When teaming up with Adam Warlock, every time Star-Lord participates in a KO, Telekinetic Beaconcooldown is reduced.
- Ability Cd Reduction Per Ko
- 10s
Lore
Half human. Half alien. All awesome. That's how Peter Quill, the space outlaw called Star-Lord, would probably describe himself. And as leader of the spacefaring heroes known as the Guardians of the Galaxy, he's saved the universe enough times to actually live up to his legends. At Shuri's request, Star-Lord led a scouting mission to the surface of the symbiote planet, Klyntar. As the Guardians made their approach, their ship was disabled by a mysterious force, leaving Star-Lord and his crew stranded on a hostile world nearing the brink of annihilation.





















































